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Too Human Demo:A second look at my review July 23, 2008

Posted by Eric Newton in 360, Microsoft.
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It’s not really fair to review a demo,I know.

But,I felt like I needed to look at it again and I just feel like the game has some complaints,but it’s going to be a title you really have to put some time into.Looking at the menu for upgrading your armor,weapons,ablities it’s just a lot of information to dissect.

I still stick to my first impression that the controls just don’t feel good on melee and that the setup scenes on enemies is just not appealing,but I want to spend some time with the full retail game.I also think the scene when you die could be cut or shortened as I don’t care to see it every time.

Dyack has received a lot of flack about this game.I’ve even said in the beginning that I wasn’t enthused about it.I could be wrong about the game and I’m willing to try it out and see what the full retail game entails.

Too Human Demo Review: July 16, 2008

Posted by Eric Newton in 360, Microsoft.
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So I downloaded the demo from Xbox Live of Silicon Knights new RPGish Diablo style game Too Human.Let’s get the bad out of the way first.

Bad

The controls for melee attacks just doesn’t feel good.You basically point the stick towards the enemy and it does a auto melee attack.

The controls in general just feel way too disconnected in a way.I feel like I’m not in total control of my character actions.

The enemy encounters are too scripted.There is a setup for each time you encounter the enemy. I would rather be surprised.

Good

It’s aesthetically pleasing.It looks good!

There are more level up menus than the law should allow.RPG fans will go nuts.

The story sounds interesting.

I’ll be checking out the full retail game at a later date to see how well this really translates.There is no other game on 360 like this and it has a lot controversy surrounding it.

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